Principles
- Make plans around fixed-duration iterations (typically 4 weeks)
- Break work down into small customer-value features that can be delivered within one iteration
- Don't interrupt the team in the middle of an iteration
- Deliver functional improvements to customers at the end of every iteration
Role | Artifacts | Ceremonies |
---|---|---|
Product owner | Burn-down chart | Daily scrum |
Scrum master | Sprint backlog | Sprint planning |
Team | Product backlog | End meetings (retrospective - demo) |
Pros
- Simple, lightweight.
- Good improvement over structure phased process.
- Good starting point when no consistent or poorly defined workflow are defined.
Cons
- Unnecessary inventory (inventory waste): time boxed planning usually provides a much bigger backlog than what is strictly necessary to pick the next work item.
- Expensive estimation effort: Instead of estimating the average size of backlog items, effort are spent on estimating each particular item thus generating waste.
- Product Owner role trivializes the problems of product planning, product design, and requirement analysis.
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